ClusterClear Duel was built as a modern 1v1 puzzle product rather than a simple game prototype. The experience combines low-friction entry, fast invite-based matchmaking, responsive gameplay, and a backend architecture designed to keep every move fair, reproducible, and recoverable.
SyncSketch is a real-time collaboration product designed for teams that need to think visually, move quickly, and stay aligned inside a single shared workspace. It combines an infinite canvas, live multiplayer presence, persistent board state, and integrated chat into an experience that feels immediate for users and dependable under the hood.
A production-ready portfolio platform that combines a cinematic public website with a structured admin CMS, giving a full-stack engineer a sharper way to present work, publish writing, manage media, and keep every key touchpoint current without relying on constant code edits.
Thoughts on building software that people actually enjoy using. Notes on frontend systems, developer experience, interface decisions, and the small engineering choices that shape better products over time.