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ROBOSAPIEN
ProjectsSyncSketch
01 / Project Details
LiveReal-Time Collaboration Platform

SyncSketch

SyncSketch is a real-time collaboration product designed for teams that need to think visually, move quickly, and stay aligned inside a single shared workspace. It combines an infinite canvas, live multiplayer presence, persistent board state, and integrated chat into an experience that feels immediate for users and dependable under the hood.

RoleFull-Stack Engineer
Duration4 Weeks
ClientPersonal Project
Year2025
Back to ProjectsLive Preview
SyncSketch
Project Summary

A fast, intuitive collaboration MVP for creative teams — real-time drawing, multi-user presence, persistent chat, and production-ready auth on modern cloud.

02 / Snapshot

Live Production Deployment

Deployed on Vercel and Render with Neon, Upstash, and Google OAuth integrated into a CI-gated release flow.

Realtime Canvas + Chat

Multi-user drawing, presence broadcasting, and persisted chat run together inside a single board experience.

Resilient Sync Model

Local-first interaction, deterministic op broadcasting, snapshot persistence, reconnect resync, and client-side de-duplication keep sessions reliable.

Product Polish

Responsive dashboard flows, branded auth, board management, profile management, and strong UX details elevate the MVP beyond a prototype.

03 / Overview

A collaborative canvas experience that feels fast, focused, and ready to ship.

SyncSketch was shaped as more than a drawing surface. The product had to feel usable as an actual team workspace: simple to enter, quick to share, visually clear during live collaboration, and technically strong enough to recover from disconnects, reloads, and multi-user activity without falling apart.

Challenge

Most whiteboard-style demos prove the interaction layer but stop short of a real product experience. The challenge here was to deliver the full stack around collaboration, not just the canvas itself: user auth, board creation, shareable sessions, persistent state, reconnect behavior, responsive layouts, and deployment architecture that could stand up in a live environment.

Solution

I designed and implemented SyncSketch as a complete board-based collaboration system. The frontend delivers an infinite canvas with live tools, chat, presence, and board management. The backend validates and broadcasts realtime ops, persists snapshots and messages, rate-limits critical flows, and supports horizontal scale through Redis-backed Socket.IO broadcasting. On top of that, the app was deployed with production auth, subdomain-safe session handling, and CI/CD sequencing that deploys backend infrastructure before frontend releases.

04 / Stack & Scope

What shipped

Tech Stack
Next.jsReactTypeScriptTailwind CSSZustandreact-konvaNestJSSocket.IOPrismaPostgreSQLRedisTurborepoZod
Team Context

Solo Full-Stack Engineer

Deliverables

  • Responsive board dashboard with grid/list switching
  • Create-board flow with icons and participant limits
  • Infinite canvas with select, pencil, rectangle, ellipse, arrow, and text tools
  • Styling controls for stroke, fill, and layer order
  • Shareable board URLs and collaborative session entry
  • Realtime chat panel with participant awareness
  • Production-ready auth flow across frontend and API subdomains
  • Automated CI and staged production deployment workflow

Key Highlights

  • User actions apply immediately on the client, then synchronize through validated Socket.IO operations.
  • Board snapshots and recent chat history are stored so sessions survive refreshes and reconnects.
  • Participants, cursors, tool states, and board-level chat make collaboration legible in real time.
  • The sync model favors deterministic behavior and maintainability, using snapshots instead of a more complex ops-only persistence strategy.
  • Live deployment, Google OAuth, cross-subdomain session behavior, and CI-gated releases.
05 / Process

From product framing to final polish.

Step 01

Product Framing

Defined the experience around a board-centric workflow instead of a bare canvas. Users authenticate, create a board, invite others by link, collaborate live, and return later to a persisted workspace. That framing made the product feel structured, not experimental.

Step 02

Interaction System

Built the canvas around a focused set of high-utility tools: selection, freehand drawing, shapes, arrows, and text. Supporting controls for stroke, fill, zoom, reset, and layer ordering helped the interface feel usable for real sketching, wireframing, and ideation sessions.

Step 03

Realtime Architecture

Implemented a predictable synchronization model where clients emit validated operations, the server applies them to in-memory board state, and broadcasts updates back to connected participants. Presence and chat run alongside this flow, while client-side op de-duplication helps prevent double-apply issues during reconnects or broadcast races.

Step 04

Persistence & Recovery

Used snapshot-based persistence to keep the MVP robust without overcomplicating the backend. Dirty boards are saved on debounce, periodically while active, and one final time when rooms empty out. On reconnect, the client re-fetches state, re-joins the room, and restores collaboration context.

Step 05

Production Readiness

Extended the build beyond local functionality with production authentication, Google OAuth, cloud deployment, CI validation, and backend-first rollout sequencing. This made the project credible as a shipped product case study, not just an isolated technical demo.

06 / Gallery

Selected product views

07 / Closing Notes

SyncSketch focuses on making collaboration feel immediate for users and dependable for teams evaluating the product behind the interface.

Product-Led Thinking

The experience starts with board management, onboarding, and usability, not just the canvas engine.

Strong Technical Depth

Realtime ops, presence broadcasting, snapshot persistence, chat storage, reconnect handling, and scalable Socket.IO infrastructure are all part of the implementation.

Live Delivery Maturity

Production deployment, CI/CD gating, Google OAuth, and cloud infrastructure give the project real-world credibility.

08 / Next Project
Up Next

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